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  1. Stereoscopic-Impostors-Unity Stereoscopic-Impostors-Unity Public

    Implementation of an impostor technique for VR rendering, based on the paper "Impostor-based Rendering Acceleration for Virtual, Augmented, and Mixed Reality"

    C# 27 3

  2. Realtime-Diffraction-PBR Realtime-Diffraction-PBR Public

    HLSL 17

  3. URP-VR-Raytracing URP-VR-Raytracing Public

    Hardware accelerated raytraced reflections for use in VR. Works with Unity's Universal Render Pipeline.

    HLSL 9 1

  4. quickgraph4unity quickgraph4unity Public

    Forked from davidgutierrezpalma/quickgraph4unity

    A port of the QuickGraph library to make it work on Unity game engine.

    C# 1

  5. debug debug Public

    Forked from LWJGLX/debug

    Debugging LWJGL3 OpenGL applications

    Java