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Allow customization of individual editor's cli arguments to be pass on editor run or project is open for edit #27

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Merged
merged 2 commits into from
Oct 23, 2023

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SeremTitus
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This allow users to utilize Godot Editors' command line arguments that directly affect how it opens.

Changes with to the extra arguments is with each individual version of the editor in the Local Editors Tab and will also affect Project bind to that editors.

Use case are:

  • Change display options such as --single-window
  • Force editor to open in a specific renderer --rendering-driver opengl3
  • Allow for customizability with other unofficial builds of the Godot Editor

List of Godot Editors' command line arguments

@SeremTitus SeremTitus changed the title feature added editor extra command line arguments feature added : editor extra command line arguments Oct 10, 2023
@SeremTitus SeremTitus changed the title feature added : editor extra command line arguments Allow customization of individual editor's cli arguments to be pass on editor run or project is open for edit Oct 11, 2023
@SeremTitus
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example

Before editor command

before_editor_cmd

After editor command

after_editor_cmd

Before project command

before_project_cmd

After project command

after_project_cmd

@SeremTitus SeremTitus force-pushed the add-extra-args branch 5 times, most recently from 9630786 to f488b1f Compare October 20, 2023 02:08
@MakovWait MakovWait merged commit a62897d into MakovWait:main Oct 23, 2023
@MakovWait
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thanks!

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2 participants